Gamification: Three Ways To Use Gaming For Recruiting, Training, and Health & Wellness

Are you using or contemplating use of gaming in your business ……here is an article with stats and opinion from several in the know and ideas of how gamification is finding its way to usefulness in human resources.

Excerpt……..Gartner Group defines gamification as the concept of employing game mechanics to non-game activities such as recruitment, training and health and wellness. Gartner predicts that by 2014, more than 70 percent of global 2,000 organizations will have at least one “gamified” application, which can range from mastering a specific skill or improving one’s health.

In a recent Pew Internet/Elon University report entitled, The Future Of Gamification, 1,021 Internet experts were interviewed with some university researchers suggesting that the principles of gamification could actually improve creativity, learning, participation and motivation

Read full article…….via Gamification: Three Ways To Use Gaming For Recruiting, Training, and Health & Wellness – Forbes.

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