A Taxonomy of Motivation and Game Design

There are small business leadership and management takeaways in this article on the design of learning —  interesting read.  Some of it cites school education but the learning points and processes are transferrable.

Excerpt:  But I think that Habgood’s rules of thumb are important: Don’t design a game with added-on learning components or a learning experience that’s gamified, design a learning game that’s a learning experience because it’s a game and design a game that achieves specific learning goals because these are embedded in the mechanics of the game. I’ll add that these mechanics can certainly include elements of fantasy and that Malone and Lepper’s taxonomy still offers a useful, but non-prescriptive checklist to gauge your engagement levels throughout your design process.

Read full article via A taxonomy of motivation and game design | Instructional Design Fusions.

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